Project Jumpius (Ludum Dare 33) Mac OS

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I'm a Software Engineer for a small startup, not a game developer. I've never made a game ever in my life but I've always been interested in trying out Ludum Dare. I decided the day before it started to participate, but I have no experience using an actual game engine. Game made for the Ludum Dare 27 game competition Power Surge is a 2D platformer game created by Bytefire Game for the Ludum Dare 27 game competition, under the theme of '10 seconds.' In the game, you are in charge of a moon base that creates robots, rovers, and weapons. A physics-based mix of platformer and puzzle game with classical music tunes included. Family friendly, especially in co-op. Help Jim to move-out and see the world! MacOS (formerly known as OS X or Mac OS X) is the desktop operating system from Apple, found on Macintosh computers. Use this tag only if your question relates to using macOS APIs or macOS-specific behavior, not because you happen to run your code on macOS. Play as a hungry monster who just wants to survive, but with humans slowly encroaching upon it's territory and resources coming in short supply, this monster will need to adapt to a new diet.

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Made for Ludum Dare 33. The theme of the game jam was 'you are the monster'. I decided to make a sandbox style game where you run around as a small monster and destroy tall buildings made out of blocks. The player has no real goal. They are just free to play around with the physics and cause as much destruction as possible. The game was made using Unity 5.

Controls aren't the most intuitive but are as follows: Goodbye (zs laboratories) mac os.

wasd keys: Player movement.

spacebar: Jump.

spacebar whilst holding o key: Super jump. (Used to traverse great height and distance! More affective if you run to build up momentum.)

i key: Punch. (Knocks blocks back with a destructive right swing!!!)

u key whilst off the ground: Dive. (Fly downwards with great speed and bring pain to those below!)

y key: Centers the camera behind the player. (The camera is generally horrible. https://coolofile630.weebly.com/today-sei-mac-os.html. I'm sorry.)

Additional notes:

If you fall off the edge of the map, you'll have to reset the game. Totally forgot to reset the player. My bad.

The audio is functional but definitely not pleasant. I'm sorry. https://sheet-depositdicewhatcalledonewwmis.peatix.com. Collision sound was made using http://www.bfxr.net.

Here's the download link for the unity project in a zipped folder: https://drive.google.com/file/d/0B6pqe2c9M3VEYUZ1WkJ1MXRXSXc/view?usp=sharing

My code is uncommented nonsense. I'm sorry.

Think that's everything. Hope you enjoy knocking over cubes!

StatusPrototype
PlatformsUnity
Authorinquisitivegeek
GenreAction
Tags3D Platformer, Physics, Sandbox
Lots of robotech fans want to have a video game for robotech. But Harmony Gold doesn├óÔé¼Ôäót seem to have the means to deliver to the robotech fans what they want. I was wondering here who would like to have a robotech most for spring. The idea would be pretty strait forward and simple at this point. You would have 3 basic forces to choose from..
Dare1. Human: RDF, REF, Southeren cross

Project Jumpius (ludum Dare 33) Mac Os Update


2. Robotech masters/ ZentradieMac
3. Invid

Project Jumpius (ludum Dare 33) Mac Os Download


Based on what I have seen of spring it would handle a war on the scale of robotech. I don├óÔé¼Ôäót think tech levels would be a problem either. There is more then enough tech in roboteh to have 3 levels. The other thing is that all of the robotech forces would play differently from each other. Its also a theme that many people can relate to with seems to be a propblem with some mods not be able to hold there ground.
So give me your thoughts guys and tell me what you think.